
Can endure AoE with just mitigation, but if it crits you may see dead units.Posion is much safer, but it is suggested to try both. While you can probably KO from 51%, I’ve never succeeded ( though I have come close ). A trick here is to try to lower it to just above 50% and try to bring it down fast. Inflicting sickness will cancel the mitigation.Must kill in under 10 turns or else he buff wipes and destroys your entire party.Boost HP and Rec by 30%, heal every turn, and drains when attacking.Inflicts damage to itself and does not attack.Can do multiple strong AoE’s in one turn that you will easily survive with the right defensive set up.If your status ailment buffer has paralyze and curse, and can hit them with those. However, if you don’t have the damage for that, go for Kikuri first. You can either use a damage UBB or a 100% status ailment UBB. Kikuri is vulnerable to paralysis and Sefia is vulnerable to curse.Kikuri removes LS and Sefia removes buffs every turn.You can guard your water units if you want to be safe. Nothing too serious, you can survive Loch UBB with just mitigation. Loch can activate his UBB to deal a massive AoE the turn after.This will not be active on the first turn so use it to deal as much damage as you can. Edea gives Loch and herself mitigation and all status ailments.Mitigation every turn ( heck dont even really need it although it’s recommended in case of crits ) and you’ll be fine. Mifune’s attacks don’t hurt in the slightest.On the 4th turn she commits sudoku and disappears.If you succeed then she heals your team.If you fail then she inflicts an AoE that won’t kill you but leave you very low and remove all BB gauge.Must reduce her HP to under 50% in 3 turns or less.Does not attack at all except if you fail to meet the following condition.Invalidate all critical damages and weakness element damages from enemies.Boost normal hit count and grant Angel Idol when HP falls below 20%.Boost damage dealt during spark by 75%, and BB fills when sparking.Invalidate all status ailments, chance to inflict random status ailments when attacking, and boost damage dealt during weakness element.

Boost BB gauge when attacked and recover HP when attacked., and low chance to reduce damage to 1.Fills BB gauge every turn, increase BB fill rate, and reduce BB gauge consumption when using BB.


You can’t change your squad until you either quit at a 5 stage checkpoint, or die. The only way to claim rewards is to quit or clear the FG. If you get wiped at a stage you will not receive any rewards.

